Ball Hop Skill Move Guide - EA Sports FC 27
The Ball Hop is a four star skill move where your player stands over the ball and hops over it. In EA Sports FC 27 it is less about beating a defender directly and more about holding the ball, unsettling the defender and setting up another move. It is quick to perform, needs only one button, and is often used as the first step in a combination.
This guide explains the input on PS5 and Xbox, a step-by-step breakdown, the situations where the Ball Hop helps, the situations where it wastes time, combinations, practice drills, common mistakes and how to defend it. The input comes from published skill move lists rather than a dedicated EA confirmation for FC 27, so test it in the Practice Arena before relying on it.
Star rating
★★★★
PlayStation
Stand still, press R3
Xbox
Stand still, press R3
Watch the Ball Hop done
Loading video…Ball Hop controls on PS5 and Xbox
On PS5 and Xbox, stand still and press R3, which means clicking the right stick down. Your player must be stationary for the move to trigger, so take your thumb off the left stick first. Because the move uses only one button, it is the same on both consoles.
If you have changed your controller layout, R3 may be mapped to something else. Check the skill move list in the pause menu if the move does not trigger, and make sure your player has at least four skill move stars.
Step by step: how to do the Ball Hop
- Bring your player to a stop with the ball at their feet.
- Release the left stick completely so the player is standing still.
- Click the right stick down (R3) to perform the hop.
- Watch how the defender reacts during the hop.
- Follow up with a pass, a turn or another skill move, depending on the defender's position.
When the Ball Hop works best
The Ball Hop is best when you have stopped with the ball and a defender is standing off you. The hop keeps the ball under control while you wait for a teammate to make a run, and it can draw a defender into stepping forward. Once they commit, you can play the ball past them or into the space they have left.
It is also useful as a set-up move. Because it is short and keeps your player balanced, it can be followed immediately by a Ball Roll, a Drag Back or a quick pass. Many players use it to reset the rhythm of an attack before trying a bigger move.
When to avoid it
Avoid the Ball Hop when a defender is pressing you tightly. Standing still with the ball under pressure is risky, and the hop does not move the ball away from the defender. It is also a poor choice when you are running, because you must stop first, which gives the defender time to close in.
It is easy to overuse the Ball Hop because it looks good and is simple to perform. In most matches, one or two well-timed hops do more than repeated hops, which only slow your attack down.
Ball Hop combos
A useful combination is a Ball Hop followed by a Ball Roll to either side, which moves the ball away from the defender after they have been drawn in. Another is Ball Hop followed by a quick through ball, using the hop to wait for a runner to time their move.
Some players use the Ball Hop before a Rainbow Flick or a Sombrero Flick to set the rhythm. Those combinations need more skill move stars and are riskier, so keep them for moments when you have space behind the defender.
Practice drills
- In the Practice Arena, stop with the ball and practise the hop until it triggers every time.
- Practise following the hop immediately with a pass, a turn and a Ball Roll.
- Practise with different players to see how attributes affect the animation.
- Play matches against the AI and use the hop only when a defender is standing off you.
Common mistakes
- Pressing R3 while still moving, so the move does not trigger.
- Using the hop when a defender is pressing closely.
- Repeating the hop several times instead of following it with an action.
- Using the move with players who have fewer than four skill move stars.
- Forgetting to look for passing options while performing the hop.
How to defend against the Ball Hop
Do not rush in when an attacker performs a Ball Hop. The move is often used to draw defenders forward, so stepping in can leave space behind you. Instead, hold jockey, keep your position and cover the passing lanes. If the attacker hops several times, they are wasting time, and you can use it to bring teammates back.
If you are confident, a well-timed press can win the ball while the attacker is standing still, but only when you have a covering player behind you.
Which players suit the Ball Hop
Playmakers and attacking midfielders with four or more skill move stars and good composure get the most from the Ball Hop. Players who often stop with the ball and look for a pass, such as a central attacking midfielder in a 4-2-3-1, are an ideal fit.
Wingers can use it too, particularly when they stop on the touchline and wait for an overlapping full-back. Combine the hop with player roles that make runs beyond the ball, so you have options once the hop has drawn the defender.
Is the Ball Hop worth using?
The Ball Hop is not a move that beats defenders on its own, but it is a useful tool for controlling the rhythm of an attack. Used sparingly, it can draw defenders out of position and set up other moves. Used too often, it slows your play and gives your opponent time to organise. Treat it as a set-up move rather than a finishing move.
Using the hop to wait for runners
One of the best uses of the Ball Hop is buying time while teammates make runs. When you stop with the ball in the final third, your attackers need a moment to move into position. The hop keeps the ball under control and makes the defender hesitate, while a striker or overlapping full-back gets into a better position.
Watch the radar while you hop. As soon as a runner breaks free, play the pass. The hop is only useful if it leads to something.
Using the Ball Hop in different modes
In online modes, opponents often press aggressively, so the Ball Hop is risky unless the defender is standing off. Against the AI in Career Mode, defenders hold their shape more, which gives you more time for the hop. In Clubs, it is a good way for a playmaker to wait for teammates to move.
In all modes, the hop is most effective in the opposition half, where losing the ball is less dangerous.
Hop combinations to avoid
Avoid chaining the Ball Hop with other stationary moves. Two or three slow moves in a row give the defender time to close in, and your teammates time to stop moving. If the first hop has not drawn the defender in, move the ball on rather than trying another trick. The best combinations pair the hop with a move that takes the ball away quickly.
Building the Ball Hop into your game
Start by using the move once or twice per match, in the opposition half, when you have stopped with the ball and a defender is standing off. Use it to wait for a runner, then play the pass. Once it becomes automatic, try following it with a Ball Roll or a turn. Keep track of how often it leads to a chance. If it mainly slows your attacks, use it less often, or only when you clearly need time for your teammates to move forward. Like every skill move, it is a tool rather than a goal in itself.
Final tips
Remember too that the hop works best when your opponent respects your other moves. If they know you can turn, roll or pass quickly, the hop becomes much harder to read and much more useful.
Frequently asked questions
How do you do the Ball Hop on PS5?
Stand still with the ball and click the right stick down (R3). The input is the same on Xbox.
How many stars is the Ball Hop?
Published skill move lists rate it as a four star move. Check the in-game list for your version of FC 27.
Why does my Ball Hop not work?
Your player must be standing still. Release the left stick fully before pressing R3, and use a player with four or more skill move stars.
Is the Ball Hop useful in FC 27?
It is useful as a set-up move to draw defenders out and wait for runners, but it rarely beats a defender on its own.
What should I do after a Ball Hop?
Follow it straight away with a pass to a runner, a Ball Roll to one side or a turn away from the defender. Standing still for too long after the hop invites pressure.
Sources and methodology
We separate documented game behaviour from our own recommendations. External links open the original source.
- FIFPlay: FC 27 Skill MovesThird-party control list used to cross-check PS5/Xbox inputs.
- Dot Esports: All FC 27 skill movesSecond third-party list used to cross-check inputs and star ratings. EA does not publish an official move list.
- EA SPORTS FC 27 Guide HubOfficial EA guides to modes, passing, shooting and PlayStyles.
Related FC 27 guides
Independent fan guide. Not affiliated with or endorsed by EA Sports. Controls and menu names follow long-standing series conventions — always check in-game, as title updates can change them.