Roulette Skill Move Guide - EA Sports FC 27
The Roulette is one of the most recognisable skill moves in football, and in EA Sports FC 27 it remains a three star move that every player with a decent skill rating can perform. Your player drags the ball back with one foot, spins through a full turn with their back to the defender, and rolls the ball away with the other foot. Done well, it lets you turn a defender who has committed to one side and walk straight past them. Done badly, it hands possession to anyone standing nearby, because the animation is long and your player is locked into it until the spin finishes.
This guide explains the input on PS5 and Xbox, the situations where the Roulette works, the situations where it is a waste of possession, how to link it with other moves, how to practise it, and how to stop opponents who rely on it. The button presses come from published skill move lists and long-standing series controls. EA has not published a separate FC 27 confirmation for every move, so check the in-game skill move list and test the move in the Practice Arena before relying on it online.
Star rating
★★★
PlayStation
Rotate RS ↓ round to ↑
Xbox
Rotate RS ↓ round to ↑
Watch the Roulette done
Loading video…Roulette controls on PS5 and Xbox
On both PS5 and Xbox the Roulette is performed with the right stick only. Rotate the right stick in a half circle from down, round the side, and up to the top. You can rotate clockwise or anticlockwise, and the direction you choose decides which way your player spins. The input is read relative to the direction your player is facing, not relative to the screen, which is the part that catches most people out when they attack from left to right and then switch halves at half time.
Because there is no shoulder button involved, the input is the same on both consoles. If you use the alternate controls scheme or have changed your right stick settings, the move may behave differently, so look at the skill move list in the pause menu if the rotation does not trigger the animation.
Step by step: how to do the Roulette
- Dribble towards the defender at jogging pace. Sprinting makes the move larger and slower to recover from.
- Wait until the defender is close and has shown which way they are leaning, usually one to two yards away.
- Take your thumb off the left stick for a moment so your player stays balanced.
- Rotate the right stick smoothly from down, round the side, to up. Do not stab it; a clean half circle reads more reliably.
- As your player completes the spin, push the left stick in the direction you want to carry the ball.
- Accelerate away with a sprint or a knock-on once the ball is in front of you.
When the Roulette works best
The Roulette is a turning move. It is at its best when a defender is pressing you tightly from the front or slightly to one side and you want to change direction without passing backwards. In central midfield it lets a player receiving a pass with a defender closing in turn out of pressure and face the opposition goal. On the edge of the box it can open a shooting angle when a centre back steps out too eagerly.
It also works well against AI defenders and opponents who hold the press button. A pressing defender commits their body weight towards the ball, and the Roulette moves the ball around that weight. Against a player who is jockeying patiently at a distance the move is much less effective, because the defender has time to adjust as the spin happens.
When not to use it
Avoid the Roulette when two defenders are close to you. The spin exposes the ball on both sides for a short time, and a second defender coming from the blind side will often win it cleanly. It is also a poor choice near your own penalty area, where losing the ball leads straight to a chance for your opponent.
Players with low agility and balance perform the animation slowly. If your midfielder is a big, physical type, a simple drag back or a sideways knock will usually get you out of trouble with less risk. Save the Roulette for players with three or more skill move stars and good agility, balance and ball control.
Roulette combos
The most common combination is Roulette into a knock-on. Once the spin is complete, a quick sprint push takes you clear before the defender can recover. In tight spaces, Roulette into a short pass is often better than trying to dribble again, because the turn has already done the work of creating an angle.
Some players chain the Roulette after a Fake Shot. The fake shot freezes the defender, the Roulette then takes the ball around them. Linking moves in this way increases the chance of success but also increases the time you keep the ball, so use it only when you have space behind the defender to run into.
Practice drills
- Open the Practice Arena and dribble towards the goalkeeper, performing the Roulette in both directions until the input triggers every time.
- Switch the direction of play and repeat. Because the input is relative to your player, practise attacking both halves of the pitch.
- Use the Skill Games dribbling drills to practise the move between cones, which trains you to come out of the spin with the ball under control.
- Play a few matches against the AI on a lower difficulty and try the move only when a defender presses you from the front.
Common mistakes
- Doing the move at full sprint. The animation becomes wide and the ball runs away from your player.
- Starting too far from the defender, which gives them time to step across and block the turn.
- Rotating the stick in the wrong direction for the player's facing, so the spin turns you back into pressure.
- Holding the left stick during the input, which can change the move or slow the spin.
- Repeating the same move every attack. Online opponents learn the pattern quickly.
How to defend against the Roulette
The best way to defend the Roulette is to stop pressing. Hold the jockey button, keep a yard of distance and let the attacker start the spin. Once the animation begins, the attacker is committed, and you can move into the space the ball is about to roll into. A second defender approaching from the side the spin is turning towards is very effective.
Avoid lunging tackles while the spin is happening. The ball is shielded by the attacker's body for much of the animation, so a standing tackle often catches nothing but legs and gives away a foul.
Which players suit the Roulette
Look for central midfielders and attacking midfielders with three or more skill move stars and high agility, balance and ball control. Creative number tens and deep playmakers get the most value from it because they often receive the ball with their back to goal. Strikers who drop deep to link play can also use it to turn their marker.
If you are building an Ultimate Team side, the Roulette is a good reason to pick a technical midfielder over a purely physical one in the attacking midfield role. Our FC 27 Ultimate Team tactics guide explains how player roles affect who receives the ball in those areas.
Roulette versus other turning moves
Compared with the Drag Back, the Roulette keeps you moving forward after the turn, but it takes longer and is easier to interrupt. Compared with the Berba Spin, it is slower but more convincing against a defender who is pressing directly. The Three Touch Roulette, a four star move, adds extra touches and is better in very tight spaces, but it requires more skill move stars.
Most good dribblers keep two or three turning moves in their toolkit and pick between them based on how the defender is approaching. That variety matters more than mastering one move perfectly.
Reading the defender before you spin
Watch the defender's feet and body angle in the last second before you commit. If they are square on and moving towards you, the Roulette can take the ball around either shoulder. If they are already side-on and guiding you towards the touchline, spin away from the side they are showing you, so the turn moves you towards the middle of the pitch rather than into the corner.
A short pause before the input often helps. Slowing down for a moment invites the defender to step in, and that step is exactly the commitment the Roulette punishes.
Frequently asked questions
Is the Roulette a three star skill move in FC 27?
Published skill move lists rate the Roulette at three stars, in line with recent entries in the series. Check the in-game skill move list to confirm for your version.
Why does my Roulette not work?
Usually the right stick rotation is incomplete or starts from the wrong side for the way your player faces. Rotate smoothly from down round to up and keep the left stick neutral during the input.
Can I do the Roulette with any player?
Only players with three or more skill move stars can perform it. Players with lower agility and balance perform it more slowly.
Is the Roulette good in FC 27?
It is useful as a turning move against pressing defenders, but it is risky against two defenders or a patient jockey. Use it as one option rather than your main move.
Sources and methodology
We separate documented game behaviour from our own recommendations. External links open the original source.
- FIFPlay: FC 27 Skill MovesThird-party control list used to cross-check PS5/Xbox inputs.
- Dot Esports: All FC 27 skill movesSecond third-party list used to cross-check inputs and star ratings. EA does not publish an official move list.
- EA SPORTS FC 27 Guide HubOfficial EA guides to modes, passing, shooting and PlayStyles.
Related FC 27 guides
Independent fan guide. Not affiliated with or endorsed by EA Sports. Controls and menu names follow long-standing series conventions — always check in-game, as title updates can change them.